avaudioengine 1.0.0

AVAudioEngine binding for D.


To use this package, run the following command in your project's root directory:

Manual usage
Put the following dependency into your project's dependences section:

d-avaudioengine-binding

Bindings for D for Apple's AVAudioEngine

This project uses the @ObjectiveC extern(C++) final style, which makes the project compatible with any D project.

This is part of the group of projects to D Apple Game Development:

If you want to represent any type from Objective C in D, just write code.ns. ns will try to convert to a type representable in Objective C.

Generating the files

The files are a mix of automatic and manual work. Unfortunately I still don't keep comments inside the properties, classes and methods, so, no comments are available right now. Any contribution to get the comments in are welcomed. Simply execute node AVAudioEngine.h which will generate at source/avaudioengine.d.

Authors:
  • Hipreme
Dependencies:
objc_meta
Versions:
1.0.15 2024-Feb-12
1.0.14 2024-Feb-12
1.0.13 2024-Jan-14
1.0.3 2024-Jan-14
1.0.2 2023-Dec-13
Show all 8 versions
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Score:
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Short URL:
avaudioengine.dub.pm