des ~rework

D Extended Set: OpenGL wrap, window with SDL2, etc


To use this package, run the following command in your project's root directory:

Manual usage
Put the following dependency into your project's dependences section:

D Extended Set library

Work with 3d graphics, window systems, etc

  • des.app: SDL wrap for working with windows

    • base: DesWindow and DesApp

    • event: events for mouse and keyboard

    • evproc: interface SDLEventProcessor convert SDL events to application events

    • ftouch: finger touch event and converter

    • joystick: joystick event and converter

  • des.gl: OpenGL wrap

    • base: base concepts wrap

      • object: buffers, VAO, and simple usage of them

      • texture

      • shader: shader and shader program wraps

      • frame: RBO, FBO

      • render: simple usage of FBO

      • type: OpenGL types

    • simple: simple usage of base, model loader, text output

  • des.il: code for descore image, that has external dependencies

    • io: image loading and saving functions

Documentation orient to harbored-mod

to build doc:

cd path/to/descore
path/to/harbored-mod/bin/hmod
Authors:
  • Oleg Butko(deviator)
  • Anton Akzhigitov(Akzwar)
Dependencies:
derelict-il, derelict-gl3, desspace, desil, derelict-ft, deslog, derelict-sdl2, derelict-assimp3, desmath, desarch
Versions:
1.4.1 2015-Feb-21
1.4.0 2015-Feb-18
1.3.3 2015-Feb-03
1.3.2 2015-Jan-25
1.3.1 2015-Jan-24
Show all 14 versions
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Short URL:
des.dub.pm