pp 0.0.3-alpha.3

The base library of the polyplex engine. (Heavily WIP, non-idiomatic)


To use this package, run the following command in your project's root directory:

Manual usage
Put the following dependency into your project's dependences section:


This package provides sub packages which can be used individually:

pp:derelict-util - Cross-platform shared library loader and a number of utility modules used by the Derelict libraries.

pp:derelict-sdl2 - Dynamic bindings to SDL2, SDL2_image, SDL2_mixer, SDL2_ttf and SDL2_net.

pp:derelict-gl3 - A dynamic binding to the OpenGL library.

pp:derelict-al - A dynamic binding to the OpenAL api.

pp:derelict-vulkan - A dynamic binding to the vulkan api.

Polyplex Logo

Polyplex Main Library (libpp)

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libpp is an XNA like framework written in D. libpp supports OpenGL and will in the future support Vulkan.

The framework is written to be easy to read and understand for people comming from an C#/XNA background.

libpp is the base rendering, input handling, content handling, etc. library for the WIP Polyplex engine.

Top Tier Patrons

  • The Linux Gamer Community
  • WeimTime

Using libpp

Find libpp on the dub database for instructions on adding libpp as a dependency to your dub project.

Once added, you will need to set logging levels, choose a backend and create a window.

Current capabilities

Polyplex is still very early in development, but libpp can already be used to make simple 2D games, that are relatively easy to port to other platforms. Polyplex packages textures, sounds, etc. into files with the extension ppc. To convert ogg, png, jpeg or tga files to .ppc, use ppcc

Examples

PPCC

ppcc -c (or --convert) my_file.(extension) output will be put in my_file.ppc.

From libpp it can be accessed via ContentManager.Load!Type("my_file")

libpp

Example of simple polyplex application:

module example;
import std.stdio;
import polyplex;
import polyplex.math;

void main(string[] args)
{
	arg = args[1..$];

	// Enable info and debug logs.
	LogLevel |= LogType.Info;
	LogLevel |= LogType.Debug;

	// Create game instance and start game.
	MyGame game = new MyGame();
	game.Run();
}

class MyGame : Game
{
	Texture2D myTexture;
	this() {

	}

	public override void Init()
	{
		// Enable/Disable VSync.
		Window.VSync = VSyncState.VSync;
	}

	public override void LoadContent() {
		// Load textures, sound, shaders, etc. here

		//Example:
		myTexture = Content.Load!Texture2D("myTexture");
	}	

	public override void Update(GameTimes game_time)
	{
		world.Update(game_time);
	}

	public override void Draw(GameTimes game_time)
	{
		Renderer.ClearColor(Color.CornflowerBlue);
	}
}

You can also check out example_game, which is used as a testbed for new libpp features/fixes.

Notice

The library is written in what would be considered non-idiomatic D.
Sub packages:
pp:derelict-util, pp:derelict-sdl2, pp:derelict-gl3, pp:derelict-al, pp:derelict-vulkan
Dependencies:
pp:derelict-al, colorize, pp:derelict-gl3, pp:derelict-vulkan, ppc, sharpevents, pp:derelict-sdl2, pp:derelict-util
Versions:
0.1.0 2019-Nov-23
0.0.65 2019-Jul-22
0.0.64 2019-Jul-01
0.0.63 2019-Jul-01
0.0.62 2019-Jul-01
Show all 24 versions
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Short URL:
pp.dub.pm