reggae 0.5.0

A build system in D


To use this package, put the following dependency into your project's dependencies section:

dub.json
dub.sdl

Reggae

Build Status

A build system written in the D programming language. This is alpha software, only tested on Linux and likely to have breaking changes made.

Features

  • Write readable build descriptions in D, Python, Ruby, JavaScript or Lua
  • Out-of-tree builds
  • Backends for GNU make, ninja, tup and a custom binary executable.
  • User-defined variables like CMake in order to choose features before compile-time
  • Low-level DAG build descriptions + high-level convenience rules to build C, C++ and D
  • Automatic header/module dependency detection for C, C++ and D
  • Automatically runs itself if the build description changes
  • Rules for using dub build targets in your own build decription - use dub with ninja, add to the dub description, ...

Not all features are available on all backends. Executable D code commands (as opposed to shell commands) are only supported by the binary backend, and due to tup's nature dub support and a few other features can't be supported. When using the tup backend, simple is better.

The recommended backends are ninja and binary.

Usage

Reggae is actually a meta build system and works similarly to CMake or Premake. Those systems require writing configuration files in their own proprietary languages. The configuration files for Reggae are written in D, Python, Ruby, JavaScript or Lua

From a build directory (usually not the same as the source one), type reggae -b <ninja|make|tup|binary> </path/to/project>. This will create the actual build system depending on the backend chosen, for Ninja, GNU Make, tup, or a runnable executable, respectively. The project path passed must either:

  1. Contain a a file named reggaefile.d with the build configuration
  2. Be a dub project

Dub projects with no reggaefile.d will have one generated for them in the build directory.

How to write build configurations

The best examples can be found in the features directory. Each reggaefile.d must contain one and only one function with a return value of type Build. This function can be generated automatically with the build template mixin. The Build struct is a container for Target structs, which themselves may depend on other targets.

Arbritrary build rules can be used. Here is an example of a simple D build reggaefile.d:

import reggae;
const mainObj  = Target("main.o",  "dmd -I$project/src -c $in -of$out", Target("src/main.d"));
const mathsObj = Target("maths.o", "dmd -c $in -of$out", Target("src/maths.d"));
const app = Target("myapp", "dmd -of$out $in", [mainObj, mathsObj]);
mixin build!(app);

That was just an example to illustrate the low-level primitives. To build D apps with no external dependencies, this will suffice and is similar to using rdmd:

import reggae;
alias app = scriptlike!(App(SourceFileName("src/main.d"), BinaryFileName("myapp")),
                        Flags("-g -debug"),
                        ImportPaths(["/path/to/imports"])
                        );
mixin build!(app);

There are also other functions and pre-built rules for C and C++ objects. There is no HTML documentation yet but the package file contains the relevant DDoc with details. Other subpackages might contain DDoc of their own. There is detailed documentation in markdown format.

For C and C++, the main high-level rules to use are targetsFromSourceFiles and link, but of course they can also be hand-assembled from Target structs. Here is an example C++ build:

import reggae;
alias objs = objectFiles!(Sources!(["."]), // a list of directories
                          Flags("-g -O0"),
                          IncludePaths(["inc1", "inc2"]));
alias app = link!(ExeName("app"), objs);

Sources can also be used like so:

Sources!(Dirs([/*directories to look for sources*/],
         Files([/*list of extra files to add*/]),
         Filter!(a => a != "foo.d"))); //get rid of unwanted files

objectFiles isn't specific to C++, it'll create object file targets for all supported languages (currently C, C++ and D).

Dub integration

The easiest dub integration is to run reggae with a directory containing a dub project as parameter. That will create a build system that would do the same as "dub build" but probably faster. In all likelihood a user needing reggae will need more than that, and reggae provides an API to use dub build information in a reggaefile.d build description file. A simple example for building production and unittest binaries concurrently is this:

import reggae;
alias main = dubDefaultTarget!("-g -debug");
alias ut = dubConfigurationTarget!(ExeName("ut"), Configuration("unittest"));
mixin build!(main, ut);

Depending on whether or not the dub project in questions uses configurations, reggae's dub support might not work before this pull request is merged.

Building Reggae

Reggae can build itself. To bootstrap, either use dub or the included bootstrap script. Call it without arguments for make or with one to choose another backend, such as ninja. This will create a reggae binary in a bin directory then call itself to generate the "real" build system with the requested backend. The reggae-enabled build includes a unit test binary.

Goals

  1. No external dependencies, including on dub
  2. Minimal boilerplate for writing build configurations
  3. Flexibility for low-level tasks with built-in common tasks
Authors:
  • Atila Neves
Dependencies:
none
Versions:
0.6.4 2019-Jan-09
0.6.3 2018-Nov-05
0.6.2 2018-Jul-12
0.6.1 2018-Jun-18
0.6.0 2018-Apr-05
Show all 45 versions
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Short URL:
reggae.dub.pm