A container of various subpackages that do lots of different things. Do not use this as a package itself, instead use the subpackages for what you need (or better yet, ditch dub and do things the simple, reliable way of dmd *.d). So make your dependency like "arsd-official:simpledisplay" rather than "arsd-official".
To use this package, run the following command in your project's root directory:
Put the following dependency into your project's dependences section:
This package provides sub packages which can be used individually:
arsd-official:simpledisplay - Window creation and basic drawing
arsd-official:dom - HTML tag soup DOM library
arsd-official:cgi - web server library with cgi, fastcgi, scgi, and embedded http server support
arsd-official:http - HTTP client library
arsd-official:terminal - Cross-platform Terminal I/O with color, mouse support, real time input, etc.
This is a collection of modules I find generally useful.
I know I'm pretty light on this. There's some ddocs but for the most part, I kinda expect you to use it the way I do: hoping things are logical and looking at the source to fill in the gaps.
You can always catch me on email though: firstname.lastname@example.org. That's the most reliable way to reach me.
Modules are usually independent; you don't need this whole directory but it doesn't hurt to grab it all either.
I like to compile by just passing all the modules to the command line at once. For example: dmd yourapp.d cgi.d. That's why I don't bother with a separate arsd/ directory nor with dub packages. Passing the files is faster to compile and easier to use!
Read more about the modules at these links (docs are still works in process):
cgi.d info: http://arsdnet.net/web.d/cgi.d.html web.d info: http://arsdnet.net/web.d/web.d.html
Believe it or not, but I still mostly use 32 bit programs myself. I try to keep things working on 64 bit, but don't always test it. If something doesn't compile or work on 64 bit, email me and I'll see about fixing it.
I also tend to run a version behind bleeding-edge dmd, so sometimes things break there too. Again, if that's a problem, just email me and I can typically get you a fix in about an hour.
Currently included are:
accessible via url with minimal boilerplate in your code
email.d - gives read and write support for emails, sending via SMTP and
reading mbox files
web.d.php - a PHP library meant to ease integration of php components
with web.d apps. Gives (read) access to the session, and full access to your D ApiProviders.
with DOM functions, nested css statements, and macros for css and js.
oauth.d - Oauth 1.0 implementation with some helper functions for facebook, twitter, etc. htmltotext.d - converts html into plain text
rtud.d - a real time update helper for HTML5 EventSource. Kinda buggy.
database.d - main interface to databases. Includes DataObject mysql.d - a mysql engine for database.d (most mature of the three). also includes some basic ORM postgres.d - a postgres engne for database.d sqlite.d - a sqlite engine for database.d mssql.d - a (super crappy) mssql engine for database.d (uses ODBC) querygenerator.d - a user submission for generating sql queries
Desktop app stuff
simpledisplay.d - gives quick and easy access to a window for drawing and input. Also has some OpenGL capabilities. minigui.d - a small widgetset built on top of simpledisplay.d offering buttons, checkboxes, etc. terminal.d - quick and easy access to a text mode console/terminal htmlwidget.d - a very small html widget, built on simpledisplay.d
engine.d, screen.d, audio.d - a quick wrapper to SDL and OpenGL I used
in the pre D1 days, now updated so it compiles as both D1 and
D2 (use the -d switch to dmd)
Requires some SDL bindings.
Eventually I'll redo it.
Reading Common Files
bmp.d - basic .bmp file read/write support png.d - provides some png read/write support jpg.d - just reading jpg header right now csv.d - gives read support to csv files
stbtruetype.d - a port of the nice little C library stbtruetype.h to D for drawing text without external dependencies
eventloop.d - first draft of a generic event loop that can be reused by several libraries
try it with terminal.d or simpledisplay.d with -version=with_eventloop. Only works on Linux right now.
sha.d - implementations of the SHA1 and SHA256 algorithms curl.d - a small wrapper around the curl library http.d - a lighterweight alternative to curl.d color.d - a basic color struct and some HSL functions. Also includes really basic image classes
on which png.d, bmp.d, and others depend, and now some quantization and dithering algorithms.
characterencodings.d - conversion to UTF8 of various encodings
image.d - now merged into color.d lazypng.d - now merged into png.d httpd.d - old http server, use cgi.d with -version=embedded_httpd instead netman.d - old network helper code, you should try vibe.d http://vibed.org/ or maybe
cgi.d's threaded thing instead since this one is now unmaintained and poor in quality compared to vibe anyway.
domconvenience.d - now merged into dom.d
Things I'll add when I get the time:
event.d - reading Linux's /dev/event e.g. for second keyboards and usb joysticks browser.d - a tiny browser based on htmlwidget.d wav.d - reading and writing WAV files midi.d - reading and writing MIDI files (I actually need to port it from C still!) simpleaudio.d - gives minimal audio output minimal.zip - a set of minimal D functions, works on bare metal. see: http://arsdnet.net/dcode/minimal.zip
Thanks go to Nick Sabalausky, Trass3r, Stanislav Blinov, and maartenvd for input and patches.
audio.d, screen.d, engine.d - my old game stuff, wrapping SDL, works in D1 and D2 (or at least did last time I tried it about a year ago). Soon to be replaced by the dependency-free simpledisplay.d, simpleaudio.d, joystick.d combo.
bmp.d, png.d - read/write for bmp and image files. jpg.d - partial read support for jpeg headers (just to get the size of the image).
cgi.d - basic module for making web apps. Includes cgi, fastcgi, scgi, and an embedded http server. Reads url encoded data, MIME data (for file uploads on the web), and has full URL parsing, among other things.
characterencodings.d - stuff for converting other strings to UTF-8. Supports about twenty other encodings based on webpage and email mining I've done in the past. Also has a lossy conversion as a catchall.
color.d - a color struct for RGBA, also does CSS color string read/writing, HSL <-> RGB, some color manipulation, alpha blending, and image base classes including palette to true color and true color to palette (quantization).
csv.d - simple csv reader, predates std.csv (and is a bit simpler)
curl.d - wrapper for libcurl (predates std.net.curl)
database.d - base class for RDBMS access. Also includes basic ORM and query builder in the form of DataObject and SelectBuilder. It is a simple, low-level wrapper of sql so you can manipulate it semantically more easily but you still need to understand sql to use it. (It also doesn't limit your options!)
mysql.d, postgres.d, mssql.d, sqlite.d - drivers for database.d (wrapping C libraries)
email.d - functions for reading and writing emails with MIME attachments, html and text versions, character sets. Can scrape mbox format, I used it to automatically monitor and reply to some email addresses sitting on the smtp server.
english.d - printing numbers in English
eventloop.d - an epoll based event loop for responding to and sending events. My other modules can optionally tie into it, so you can have one event loop driving files, networks, terminals, X windows, and more.
htmltotext.d - converts html to plain text so you can display it in a terminal or an email, etc.
http.d - my old standalone http client. Does NOT depend on curl. I'm in the process of replacing it with http2.d, which has a more flexible, asynchronous api (still dependency free, though I have to add OpenSSL and SChannel support for SSL soon). http2 provides an object that kinda works like a browser -it can understand relative links, maintain cookies, etc.
joystick.d - code for accessing XBox 360 controllers (and similar ones, like the PS1 controller via usb) on Windows and Linux.
mangle.d - mangles a D name
minigui.d - small, dependency-free (except for simpledisplay.d and color.d but doesn't even need Phobos) widget set, using Win32 native widgets where possible, custom Xlib based ones otherwise. Still work in progress but already works for some basic forms.
oauth.d - OAuth library for client and server. I've used it with Twitter, Linked In, AWeber, Facebook, and more. Has specific functions for the Facebook Graph API, tweeting, serving oauth 1.0 requests, and doing the OAuth authorization flow. Depends on the mhash C library.
querygenerator.d - a user-contributed module for sql query generation
rpc.d - a remote procedure call library for D, making interfaces available across the network. You might prefer the apache thrift bindings or something, this is a custom job that I haven't seriously used.
sha.d - implementation of SHA1 and SHA2 in pure D (well and some inline asm).
simpleaudio.d - access to WinMM on Windows and ALSA on Linux for waveform sound I/O and MIDI I/O.
simpledisplay.d - dependency-free base windowing library. Allows drawing, input, and other basic functionality. Also allows OpenGL access.
sslsocket.d - Uses OpenSSL to inherit from std.socket.Socket and give client SSL support.
stb_truetype.d - port of C library for writing ttf fonts to images. Has some convenience functions (but they aren't great, works, but not great)
terminal.d - I/O support for the text console. Does real time input, cellular output, getting lines with user editing, coloring, mouse input, and more.
xwindows.d - functions for working with X, beyond what simpledisplay.d offers. Stuff like interacting with the window manager, getting window icons, etc. I wrote it to support my D xlib taskbar.
web.d - wraps a D class in an HTTP api, with automatic url routing, view generation, argument conversion, and much more. Also includes a HTML templating system among other stuff that brings a lot of these modules together.
There's a few other hidden gems in the files themselves, and so much more on my pipeline. Among the ones you might see added in the next month:
game.d - helper functions for writing games (bringing together the display, audio, and joystick stuff). I have OpenGL texture stuff written now, almost done with the high level input api, and some math stuff that will probably be in there.
model.d - loading and displaying a 3d model format with open gl.
midi.d, wav.d - loading, saving, and working with midi and wav files
(Yes, I'm writing a pair of D games again, finally! First time in a long time, but it is moving along well... and I don't need SDL this time!)
- Registered by Adam D. Ruppe
- 1.1.0 released 6 years ago
- Sub packages:
- arsd-official:simpledisplay, arsd-official:dom, arsd-official:cgi, arsd-official:http, arsd-official:script, arsd-official:terminal
- arsd-official:script, arsd-official:dom, arsd-official:terminal, arsd-official:simpledisplay, arsd-official:http, arsd-official:cgi
10.8.4 2022-Jun-14 10.8.3 2022-Jun-14 10.8.2 2022-Apr-19 10.8.1 2022-Apr-06 10.8.0 2022-Apr-05
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