dagon-newton 0.1.0-alpha.2

Newton integration for Dagon

To use this package, run the following command in your project's root directory:

Manual usage
Put the following dependency into your project's dependences section:

Newton for Dagon

Newton Game Dynamics 3.14 integration into Dagon. Uses bindbc-newton. It will eventually replace dmech as default physics engine in Dagon.

Work in progress! Supported features include:

  • Creating worlds, dynamic and static bodies
  • Bodies are attached to Dagon entities as EntityComponents
  • Sphere and box collision shapes (more to be added soon)
  • Static meshes
  • Heightmaps
  • Adding forces and torques to bodies, setting velocity
  • Creating body group ids
  • Ray casting
  • Simple character controller


  • Timur Gafarov
bindbc-newton, dagon
0.1.0-alpha.2 2021-Jul-08
0.1.0-alpha.1 2020-Nov-19
~master 2021-Nov-26
Show all 3 versions
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