derelict-bgfx 7.0.0

A dynamic binding to the bgfx library.


To use this package, run the following command in your project's root directory:

Manual usage
Put the following dependency into your project's dependences section:

DerelictBgfx

A dynamic binding to bgfx for the D Programming Language.

Warning: these bindings do not come with bgfx binaries.

Note: this DerelictBgfx binding commit is in sync with bgfx Mar 20, 2016 commit titled ["ios-simulator: Disable Metal."](https://github.com/bkaradzic/bgfx/commit/a7a49ead60d304472e71ec2866081eeebdfa1526)

More information on how to build bgfx is available here: https://github.com/bkaradzic/bgfx/

Please see the pages Building and Linking Derelict and Using Derelict, or information on how to build DerelictBgfx and load the bgfx library at run time. In the meantime, here's some sample code.

import derelict.bgfx.bgfx;

void main() {
    // Load the bgfx library.
    DerelictBgfx.load();

    // Now bgfx functions can be called.
    ...
}
Authors:
  • Branimir Karadžić (author of bgfx)
  • ponce (D bindings)
Dependencies:
derelict-util
Versions:
8.1.0 2017-Jun-08
8.0.0 2016-Apr-10
7.0.0 2016-Mar-20
6.0.0 2016-Mar-11
5.0.0 2015-Aug-31
Show all 13 versions
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