bindbc-raylib3 1.0.0

Dynamic and static bindings to Raylib, compatible with -betterC, @nogc, and nothrow.

To use this package, run the following command in your project's root directory:

Manual usage
Put the following dependency into your project's dependences section:


This project provides both static and dynamic bindings to the raylib v4.0.0 a simple and easy-to-use library to enjoy videogames programming.


See wiki.

Compile raylib source code

See raylib wiki and bindbc wiki


By default, bindbc-raylib3 is configured to compile as a dynamic binding that is not -betterC compatible. The dynamic binding has no link-time dependency on the raylib library, so the raylib shared library must be manually loaded at run time.

To use raylib, add bindbc-raylib3 as a dependency to your project's package config file. For example, the following is configured to compile raylib as a dynamic binding that is not -betterC compatible:


dependencies {
    "bindbc-raylib3": "~>0.1.0",


dependency "bindbc-raylib3" version="~>0.1.0"

Loading raylib

The loadRaylib function is used to load all supported raylib functions. The return value of loadRaylib can be used to determine which version of raylib actually loaded.

import bindbc.raylib;
import loader = bindbc.loader.sharedlib;

void main(string[] args) {
   RaylibSupport retVal = loadRaylib();
   // raylibSupport is an enum with current raylib version
   if (retVal != raylibSupport) {
      // error
   } else {
      // successful

For static binding see wiki

Raylib version

Following are the bindbc-raylib3 versions, the supported versions of raylib and the corresponding RaylibSupport members.

bindbc-raylib3 versionRaylib versionRaylibSupport Member

For bind-raylib3 version see wiki


bindbc-raylib3 is being semantically versioned. Roughly described, major version changes will always represent backwards incompatible changes, minor version changes will always represent new features and will be backwards compatible, and patch ('tiny') version changes will always be bug fixes.


You can find original raylib examples ported to D inside examples directory.

A simple example:

import std.stdio;
import bindbc.raylib;

void main(string[] args) {
   RaylibSupport retVal = loadRaylib();
   if (retVal != raylibSupport) {
      writeln("ERROR: ", retVal);
   } else {
      writeln("VERSION: ", retVal);
      writeln("loaded : ", loadedRaylibVersion);

      enum SCREEN_WIDTH = 800;
      enum SCREEN_HEIGHT = 450;

      // Initialization
      InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [core] example - basic window");

      SetTargetFPS(60); // Set our game to run at 60 frames-per-second

      // Main game loop
      while (!WindowShouldClose()) {
         // Draw
         DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);


  • Orfeo Da ViĆ 
5.0.1 2023-Dec-24
5.0.0 2023-Dec-22
4.5.0 2023-Jul-03
2.0.0 2022-Sep-02
1.0.0 2022-May-10
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