de_window 0.0.4

Provides window and OpenGL context creation cross platform.


To use this package, run the following command in your project's root directory:

Manual usage
Put the following dependency into your project's dependences section:

Devisualization Window Toolkit

Window creational toolkit, cross platform. Written in D.
Depends on Derelict-GL3 for Opengl support.

Features

  • Create, Destroy, On draw
  • Move, Resize
  • Key down/up with modifiers
  • Mouse left/right/middle down/up
  • Window Icon, Text
  • OpenGL (both legacy and 3+) creation (Windows, X11, OSX (Cocoa))

Example

Custom event loop

import devisualization.window.window;
import std.stdio;

void main() {
	Window window = new Window(800, 600, "My window!"w);
	window.show();

	window.addOnDraw((Windowable window2) {
		writeln("drawing");
  });

  while(true) {
    import core.thread : Thread;
    import core.time : dur;
    Window.messageLoopIteration();

    if (window.hasBeenClosed)
        break;
    else
        window.onDraw();
    //Thread.sleep(dur!"msecs"(25));
  }
}

Thread sleep is optional, as messageLoopIteration is blocking.
However it should be one draw per x time units. For most efficient loop.

TODO

  • Confirm prevent close works on Windows and X11
  • Make sure icons work on Posix
  • Make sure full screen works correctly on Posix (tempermental on XFCE)
  • Context creation (Direct3D on Windows)
  • On window redisplay(undo of minimise)/maximise/minimise
Authors:
  • Richard Andrew Cattermole
Sub packages:
de_window:interfaces, de_window:platform, de_window:test
Dependencies:
none
Versions:
0.1.3 2015-Jun-20
0.1.2 2015-Apr-08
0.1.1 2015-Apr-07
0.1.0 2015-Feb-15
0.0.10 2015-Jan-31
Show all 15 versions
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Short URL:
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