de_window 0.0.8
Provides window and OpenGL context creation cross platform.
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
Devisualization Window Toolkit
Window creational toolkit, cross platform. Written in D.
Depends on Derelict-GL3 for Opengl support.
Features
- Create, Destroy, On draw
- Move, Resize
- Key down/up with modifiers
- Mouse left/right/middle down/up
- Window Icon, Text
- OpenGL (both legacy and 3+) creation (Windows, X11, OSX (Cocoa))
Example
Custom event loop
import devisualization.window.window;
import std.stdio;
void main() {
Window window = new Window(800, 600, "My window!"w);
window.show();
window.addOnDraw((Windowable window2) {
writeln("drawing");
});
while(true) {
import core.thread : Thread;
import core.time : dur;
Window.messageLoopIteration();
if (window.hasBeenClosed)
break;
else
window.onDraw();
//Thread.sleep(dur!"msecs"(25));
}
}
Thread sleep is optional, as messageLoopIteration is blocking but may not wait for a message.
However it should be one draw per x time units. For most efficient loop.
During the drawing, check if you have a valid context. OnDraw may occur while there is no valid context.
TODO
- Confirm prevent close works on Windows and X11
- Make sure icons work on Posix
- Make sure full screen works correctly on Posix (tempermental on XFCE)
- Context creation (Direct3D on Windows)
- On window redisplay(undo of minimise)/maximise/minimise
- Registered by Richard Andrew Cattermole
- 0.0.8 released 9 years ago
- devisualization/window
- github.com/Devisualization/window
- MIT
- Copyright © 2014, Richard Andrew Cattermole, Devisualization
- Authors:
- Sub packages:
- de_window:interfaces, de_window:platform, de_window:test
- Dependencies:
- none
- Versions:
-
0.1.3 2015-Jun-20 0.1.2 2015-Apr-08 0.1.1 2015-Apr-07 0.1.0 2015-Feb-15 0.0.10 2015-Jan-31 - Download Stats:
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- Score:
- 0.7
- Short URL:
- de_window.dub.pm