doml 0.0.5

A D math library for OpenGL and games

To use this package, run the following command in your project's root directory:

Manual usage
Put the following dependency into your project's dependences section:


A D math library for OpenGL rendering calculations.

JOML translated to D with a few changes:

  • Only doubles, no floats, you can cast down but you can't cast back up (precision loss). There are still integer structures

  • No readonly views (Vector3DC etc)

  • Simplified using D's strengths

  • Only structs, no GC impact

This was a monumental effort, if you find anything wrong, please help me fix it.

There are a few missing elements, they will (hopefully) be translated in later on.

You should be able to follow a LWJGL tutorial (mostly, remember it's structs now) and get a functioning OpenGL/Vulkan program.

  • httpdigest
  • jordan4ibanez
0.0.5 2022-Sep-04
0.0.4 2022-Aug-21
0.0.3 2022-Aug-19
0.0.2 2022-Aug-19
0.0.1 2022-Aug-19
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