evael 0.0.2

Small game engine written in D.

To use this package, run the following command in your project's root directory:

Manual usage
Put the following dependency into your project's dependences section:

evael 0.0.2

Evael is a small 2D/3D game engine written in the D programming language. It is based on OpenGL 3.3.


  • Asset loader (texture, models, shaders)
  • Terrain rendering (blend map, normal map, height map)
  • Model rendering (IQM, OBJ)
  • Basic lighting support (directional light, point light)
  • Shadow support
  • Instancing (for OBJ models atm)
  • Integrated custom GUI based on NanoVG (support multiple basic controls, theming, fonts...)
  • GUI with Nuklear
  • Input handling as event mode or immediate mode (onMouseAction() or isMouseButtonClicked())
  • Entity Component System with decs

Planned features

  • Water rendering
  • Network support
  • Physics support
  • Navigation support (recast & detour)
  • Controller support
  • more!

Some part of the code are old. They need to be updated:

  • Shaders sources
  • Models (write better loader and clean the code)
  • probably other parts...

Supported platforms

  • Windows (tested)
  • Linux?
  • Android?


You have to use dub to build the project.

Add this project as a dependency to your dub.json:

"dependencies": {
    "evael": "~>0.0.1"


You can find tutorials on this repository.

A base game template is provided here.




Boost Software License - Version 1.0

  • Robert Georges
derelict_extras-sndfile, bindbc-opengl, dlib, bindbc-openal, msgpack-d, bindbc-nuklear, bindbc-freeimage, dnogc, bindbc-glfw, derelict-nanovg, decs, inifiled
0.0.2 2019-Sep-10
0.0.1 2019-Apr-17
Show all 2 versions
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