eventmanager 0.1.0

This library implements a variant of the publish / subcribe pattern, using events, event lists and an event dispatcher.

To use this package, put the following dependency into your project's dependencies section:



This library implements a variant of the pub/sub pattern, using events, an event list and event dispatchers.


Your app can raise events. Events can store any metadata you like in structs. An event must extend AbstractEvent and have a metadata struct type defined.

Here's an example of a metadata struct. This struct can hold any number of properties of any type. You could for example hold an entity or database tuple here.

struct UserCreatedMeta
    uint userId;
    string firstName;
    string lastName;

And here's an example of an event that contains that struct.

class UserCreatedEvent : AbstractEvent!UserCreatedMeta
    this(uint userId, string firstName, string lastName)
    in {
        enforce(userId > 0, "UserId must be greater than 0");
        enforce(firstName != "", "Please supply a valid first Name");
        enforce(lastName != "", "Please supply a valid last Name");
    } body {
        UserCreatedMeta meta;
        meta.userId = userId;
        meta.firstName = firstName;
        meta.lastName = lastName;


Events will be processed or handled by "listeners".

Event Listeners

Event Listeners must declare the types of events they are interested in. Moreover, they and responsible for "handling" each event type via the "handleEvent" method.

A listener can be any D class so long as it implements the EventListenerInterface.

Here's an example of an event listener.

class Listener2 : EventListenerInterface
    // Listener2 is interested in the UserCreatedEvent and UserUpdatedEvent events.
    public TypeInfo[] getInterestedEvents() {
        return [

    public EventListInterface handleEvent(EventInterface event, TypeInfo eventType) {
        writeln("Listener2 received event: ", event);

        auto eventList = new EventList();

        if (eventType == typeid(UserCreatedEvent)) {
            auto meta = event.getMetadata();
            UserCreatedMeta userCreatedMeta = *meta.peek!(UserCreatedMeta);

        return eventList;

Note that whilst you are handling events, you can also create new events and pass those back to the dispatcher. In this way, you can have events that create events that create events and so on. There is no limit to the depth of event creation. See source/demo.d for an example of a handler that creates new events.

In order for listeners to do their thing, they must first be "attached" to an event dispatcher, e.g.

// Setup event dispatcher and attach listeners
auto dispatcher = new EventDispatcher();
dispatcher.attachListener(new Listener1());
dispatcher.attachListener(new Listener2());

Adding events an event lists.

Once raised, events must be added an an event list. E.g.

auto eventList = new EventList();
eventList.append(eventAppStarted, typeid(AppStartedEvent));
eventList.append(eventUserCreated, typeid(UserCreatedEvent));

Note that we pass in the event instance and also the type of the event.

Dispatching the events.

In order for the event listeners to receive the events, we must dispatch via them using the eventList. E.g.


For a full demonstration, see source/demo.d

If you have any feedback or suggestions, please let me know. Thanks and enjoy :-)

Authors: Andrew Scott Chapman

Dependencies: none

0.1.0 2017-Jun-18
~master 2017-Jun-18
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