fmod ~master
A wrapper around FMOD
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
FMOD
D Bindings to the FMOD audio library
Installation
To get FMOD-D to compile within your project, you need the latest version of the FMOD shared library for your platform. These can be found at the FMOD Download Page. The api/lowlevel/lib/$PLATFORM/*
library objects must be in your common linking location (e.g. /usr/lib/ on linux).
Usage
import fmod.fmod;
void demo() {
System audio = new Audio;
audo.init(32, FMOD_INITFLAGS.NORMAL, null);
Sound sound = audio.CreateSound("./path/to/audio/file.wav")
// You can re-queue songs as much as you like and they will play ontop of eachother.
sound.play()
}
Notes
Currently this is just an experimental library to see how porting from C to D works. Eventually this will be a fully fledged library, for now beware.
- Registered by Andrei Z
- ~master released 9 years ago
- b1naryth1ef/fmod-d
- github.com/b1naryth1ef/fmod-d
- GPL-2.0
- Authors:
- Dependencies:
- derelict-fmod
- Versions:
-
0.0.2 2015-May-02 0.0.1 2015-May-02 ~master 2015-Oct-19 - Download Stats:
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- Score:
- 0.8
- Short URL:
- fmod.dub.pm