gfm 8.0.6
3D maths, 128bit integers
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
GFM
<img alt="logo" src="https://cdn.combinatronics.com/p0nce/gfm/master/logo.svg" width="200">
IMPORTANT: GFM has been stripped down to gfm:math and gfm:integers only. Use version 7 if you want the former content.
See the changelog here to upgrade: https://github.com/dgamedevteam/gfm/wiki/Changelog
License
Public Domain (Unlicense).
How to use GFM?
Add the subpackage you are interested in in your dub.json
:
{
"dependencies": {
"gfm:math": "~>8.0"
}
}
Changelog
https://github.com/dgamedevteam/gfm/wiki/Changelog
Why use GFM?
 GFM provides math primitives that are useful for games like vectors/matrices/quaternions in the
gfm:math
package,  Also provide arbitrary sized integers, fixed point numbers, and halffloat numbers in
gfm:integers
,
This library is really small now
There used to be a lot more stuff in GFM previously. See http://code.dlang.org to discover lots of useful libraries for your programs.
 Registered by ponce
 8.0.6 released a year ago
 dgamedevteam/gfm
 github.com/dgamedevteam/gfm/
 public domain
 none
 Authors:
 Sub packages:
 gfm:math, gfm:integers
 Dependencies:
 gfm:integers, gfm:math
 Versions:

8.0.6 2021Feb09 8.0.5 2021Jan04 8.0.4 2020Sep10 8.0.3 2020Jan16 8.0.2 2019Nov09  Download Stats:


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 Score:
 3.2
 Short URL:
 gfm.dub.pm