iota 0.1.0

Multimedia I/O library for D


To use this package, run the following command in your project's root directory:

Manual usage
Put the following dependency into your project's dependences section:

iota

Input-output (audio, controls, etc) library for D. Intended as a D language native replacement for SDL, SFML, etc.

Current state

ComponentWindowsLinux
AudioPreliminary, output stream worksOutput works + some issues
MIDINot yet implementedNot yet implemented
KeyboardNot yet implementedNot yet implemented
MouseNot yet implementedNot yet implemented
Pen TabletNot yet implementedNot yet implemented
Game controllersNot yet implementedNot yet implemented

Audio

Windows

Only WASAPI output is supported at the moment, but it seems to work correctly. Buffer overflow protection is done through spinning in a loop alongside with the wait. It's not nice, but works, and eliminates possible issues from inconsistent buffer sizes.

Deinitialization is automatic through destructors and bug free. Windows-specific error-codes are handled as should.

Linux

Error handling is quite preliminary with one having to rely on returned error codes. ALSA documentation is quite scarce, and often don't contain more than what one can get out from function names, let alone the possible returned error codes. Device selection might contain non-PCM devices, so initializing with default device (-1) is recommended instead for now.

Examples

See testsource/app.d for audio!

Authors:
  • laszl
Sub packages:
iota:test
Dependencies:
bitleveld
Versions:
0.1.0 2021-Dec-27
0.1.0-alpha 2021-Dec-21
~main 2021-Dec-27
Show all 3 versions
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Short URL:
iota.dub.pm