iota ~main
Multimedia I/O library for D
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
iota
Input-output (audio, controls, etc) library for D. Intended as a D language native replacement for SDL, SFML, etc.
Current state
Component | Windows | Linux |
---|---|---|
Audio | Preliminary, output stream works | ALSA: janky, pipewire: coming soon |
MIDI | Input+Output, with some caveat | Input tested, output should also work |
Keyboard | Legacy: Works; Raw: Buggy | X11: mostly works |
Mouse | Legacy: Works; Raw: Buggy | X11: in progress |
Pen Tablet | Not yet implemented | Not yet implemented |
Game controllers | XInput : works | Not yet implemented |
Windowing | A bit buggy | X11: preliminary |
OpenGL output | In progress, not working yet | In progress |
MacOSX is not yet supported due to lack of hardware. Please consider contributing to this project!
Audio
Windows
Only WASAPI output is supported at the moment, but it seems to work correctly. Buffer overflow protection is done through spinning in a loop alongside with the wait. It's not nice, but works, and eliminates possible issues from inconsistent buffer sizes.
Deinitialization is automatic through destructors and bug free. Windows-specific error-codes are handled as should.
Linux
Error handling is quite preliminary with one having to rely on returned error codes. ALSA device names are now handled.
Audio is tested and confirmed working on 64 bit Raspberry Pi devices, which probably means all 64 bit ARM SoCs are supported under Linux.
NOTE: Due to the janky nature of ALSA, it'll be only be kept as a last-resort compatibility measure.
MIDI
Windows
Both input and output works, but might suffer from some caveat that stems from the Windows MIDI API. There's a chance that calling a MIDI system function within the MIDI input callback will cause a lockup.
Linux
Input tested, output also should work.
Note: Must be deinitialized manually.
Controls
Windows
Keyboard and mouse works without much issues while using the legacy API. A known bug is that it sometimes generates an additional empty event if the Alt key is pressed (because some people thought it's a good idea to dedicate a whole modifier key for the menubar), this will be fixed in a later release, likely by optionally disabling it.
XInput is implemented and works. There should be a way to detect whether a device is rumble capable or not, but it doesn't work, so it's assumed that all controllers have this capability.
Raw input
This library is (mostly) equipped to handle raw input data, but currently it is very buggy. The documentation isn't clear on everything, and many things are just assumed to work as is. I'm getting null for all device handles, and mouse handling doesn't work as intended.
However, once I'm getting it working I might be able to get some "forbidden" Xbox One/Series controller features working...
Linux
I/O without extensions now works, XInput2 support will be added once I find or someone provides me the API documentation. Quite hard to search, due to same name of what Microsoft has under Windows for Xbox gamepads.
Windowing
Windows
Got most of the non-basic stuff working. If you find anything else not working as should, then please tell me!
Linux
Linux is using X11 for its windowing and I/O.
Examples
See testsource/app.d
for audio, inputtest/app.d
for input and basic windowing, and miditest/app.d
for MIDI.
- Registered by László Szerémi
- ~main released 6 months ago
- ZILtoid1991/iota
- BSL-1.0
- Copyright © 2021, laszl
- Authors:
- Sub packages:
- iota:audiotest, iota:miditest, iota:inputtest
- Dependencies:
- bitleveld, bindbc-opengl, collections-d, x11d
- Versions:
-
0.3.0-alpha2 2023-Mar-29 0.3.0-alpha1 2022-Nov-13 0.3.0-alpha 2022-Nov-12 0.2.0 2022-Mar-11 0.1.0 2021-Dec-27 - Download Stats:
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- Score:
- 0.8
- Short URL:
- iota.dub.pm