luad ~master
High-level Lua interface
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
LuaD - Lua for the D Programming Language
import luad.all;
void main()
{
auto lua = new LuaState;
lua.openLibs();
auto print = lua.get!LuaFunction("print");
print("hello, world!");
}
LuaD is a bridge between the D and Lua programming languages. Unlike many other libraries built on the Lua C API, LuaD doesn't expose the Lua stack - instead, it has wrappers for references to Lua objects, and supports seamlessly and directly converting any D type into a Lua type and vice versa. This makes it very easy to use and encourages a much less error-prone style of programming, as well as boosting productivity by a substantial order. Due to D's powerful generic programming capabilities, performance remains the same as the equivalent using the C API.
LuaD also includes bindings for the Lua C API. To use it, import the module luad.c.all
or selectively import the modules in the luad.c
package. Usage is identical to that of working with the Lua C API. Documentation for the C API can be found here.
(LuaD currently supports Lua version 5.1)
Goals
Current progress noted in parentheses:
- Run Lua code from D, and D code from Lua (Yes)
- Support automatic conversions between any D type and its Lua equivalent (Yes)
- Support automatic conversions between D classes and Lua userdata (Partial)
- Provide access to the entire underlying Lua C API (Yes)
- Support Lua 5.2 (Not yet)
Directory Structure
luad
- the LuaD package.visuald
- VisualD project files.test
- unittest executable (when built).lib
- LuaD library files (when built).example
- LuaD examples.
Usage
The recommended way of using LuaD is with dub. See LuaD on the package repository for instructions.
The examples can be tested by running dub run
in the example's
directory (see also the examples' readme).
Apart from dub, there are makefiles as well as VisualD project files for both the library and the examples.
Documentation
You can find automatically generated documentation on the gh-pages branch, or you can browse it online.
Tutorial
A tutorial can be found on the project's Wiki.
Manual Usage
Import the luad.all
module in your project, and compile all the files in the luad
, luad.c
and luad.conversions
packages. You can also compile the LuaD packages to a static libary, but you still need the full LuaD sources available at compile-time due to heavy use of templates. You must also link Lua version 5.1; on Unix-like systems, the library is typically called liblua5.1.a
or similar. On Windows, you need a lua51.lib
in OMF format to be linkable with DMD.
Check out the binaries branch for a lua51.lib
import library and download instructions for a DMD-compatible library for Unix-like systems. Since the provided lua51.lib
is only an import library, you also need the Lua DLLs at runtime (which can be found here).
Please report bugs and issues to the [Github issue tracker](https://github.com/JakobOvrum/LuaD/issues). Thanks!
Build with Make
The MODEL
variable should be either 32
or 64
depending on whether you want to make a 32 bit or 64 bit build. It defaults to 64
.
The BUILD
variable controls the build configuration; it can be debug
, release
or test
.
debug
and release
will build lib/libluad.a
in debug and release mode respectively. The test
configuration will build test/luad_unittest
and then run it with gdb
. Additionally, code coverage files (*.lst) are generated. The BUILD
variable defaults to debug
.
For example, if you want to build and run the unit tests on a 32 bit machine, the command would be:
make MODEL=32 BUILD=test
Build with VisualD/Windows
VisualD project files are included in the visuald
subdirectory. The Release and Debug configurations produce lib/luad.lib
and lib/luad-d.lib
respectively. The Unittest configuration produces test/luad_unittest.exe
.
Project files for the examples can be found in visuald/examples
and produce binaries in the example/bin
directory.
The location of lua51.lib
needs to be configured for the LuaD Unittest configuration as well as for the examples. The projects are pre-configured to %LUA_OMFLIB%/lua51.lib
; either add the LUA_OMFLIB
environment variable, or edit the linker settings manually. lua51.lib
in OMF format can be found on the binaries branch.
License
LuaD is licensed under the terms of the MIT license (see the LICENSE file for details).
- Registered by JakobOvrum
- ~master released 8 years ago
- JakobOvrum/LuaD
- jakobovrum.github.io/LuaD/
- MIT
- Copyright© Jakob Ovrum 2010-2014
- Authors:
- Dependencies:
- none
- Versions:
-
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- Short URL:
- luad.dub.pm