A D binding to the Oculus Rift API.
To use this package, run the following command in your project's root directory:
Put the following dependency into your project's dependences section:
A D binding for the Oculus Rift.
Using this Binding
This binding is definitely incomplete, and could use some help. It is able to successfully connect to and print the orientation of the device, but that's about it. Most methods that are missing are template instantiations, and those can be added relatively simply. For an example, see this commit.
- Registered by Colden Cullen
- ~master released 7 years ago
- Copyright © 2014, Cirular Studios