sel-nbt ~master
NBT library for Minecraft (Bedrock Engine) and Minecraft: Java Edition
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
sel-nbt
The Named Binary Tag format is used by Minecraft for the various files in which it saves data. The format is designed to store data in a tree structure made up of various tags, each one with an ID and a name.
More on NBT can be found on Minecraft Wiki.
Usage
Jump to: Tags, Encoding and Decoding, JSON Conversion
Tags
All 12 tags are provided in the module sel.nbt.tags
and publicly imported in the module sel.nbt
.
Every tag is a class that extends the class Tag
and may contain extra methods for working with the type, as documented below.
Jump to: Tag, Named, Simple Tags, Array tags, List, Compound
Tag
Tag
is the base abstract class for every tag and provides the basic properties and methods:
- The property
type
can be used to retrieve the type of the tag. It returns a type of the enumNBT_TYPE
. - The property
name
can be used to retrieve the name of the tag, if there is one. - The method
rename(string)
can be used to rename the tag. A new instance of the tag is created by this method. encode(Stream)
anddecode(Stream)
are used to encode and decode the tag from a stream of bytes. See the Encoding and decoding section for more informations about the tag's serialisation.toJSON()
converts the tag to aJSONValue
.toString()
converts the tag to a human-readable string.
Named
Named
is a templated that can be used to create named tags, adding a string before the other constructor arguments of the tag.
Example:
Tag a = new Byte(12);
Tag b = new Named!Byte("name", 12);
assert(a.name == "");
assert(b.name == "name");
assert(a == b);
Simple Tags
Simple tags are Byte
, Short
, Int
, Long
, Float
, Double
and String
, they can be compared between each others and with their basic type. Operations are also supported.
Example:
Tag a = new Short(44);
assert(a == 44);
assert(a == new Short(44));
assert(a > 40);
a /= 2;
a += 5;
assert(++a == 28);
Array Tags
Array tags are ByteArray
, IntArray
and LongArray
, they can be compared with their respective tag and with their basic array type. All array operations are supported and concatenation to create a new tag can also be done.
Example:
Tag a = new IntArray(1, 2, 3);
assert(a == [1, 2, 3]);
assert(a[0] == 1);
assert(a.length == 3);
a ~= [4, 5];
assert(a == [1, 2, 3, 4, 5]);
List
Compound
Encoding and Decoding
Every tag can be encoded and decoded (serialised and deserialised) using the one of the derivate of the Stream
abstract class, located in module sel.nbt.stream
and publicly imported in sel.nbt
.
The sub-classes of Stream
are ClassicStream(Endian)
, where numbers are encoded as either big-endian or little-endian, and NetworkStream(Endian)
, where some numbers such as lengths and integers are encoded as google varint.
big-endian ClassicStream
is usually used by the Java Edition of Minecraft to both save world data and send data through the netowrk, while little-endian ClassicStream
is used by Minecraft (Bedrock Engine) to save world data and little-endian NetworkStream
to send data through the network.
The methods provided by the Stream
to read and write tags are writeTag
, writeNamelessTag
, readTag
and readNamelessTag
.
Example:
Stream stream = new ClassicStream!(Endian.bigEndian)();
stream.writeTag(new Byte(12));
assert(stream.data == [1, 0, 0, 12]);
JSON Conversion
Every tag can be converted to JSON and every JSON value can be converted to a NBT tag.
The provided toJSON
and toNBT
functions are located in the module sel.nbt.json
and publicly imported in sel.nbt
module.
- Registered by Kripth
- ~master released 4 years ago
- sel-project/sel-nbt
- MIT
- Copyright (c) 2017-2020 sel-project
- Authors:
- Dependencies:
- xbuffer
- Versions:
-
2.3.0 2018-Jul-11 2.2.2 2018-May-20 2.2.1 2018-May-20 2.2.0 2018-Mar-23 2.1.0 2018-Jan-10 - Download Stats:
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- Short URL:
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