websocketd 0.1.0
Web socket server
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
Websocket Server
This is a dubization of George Zakhour web socket server
Usage
To start, every connected peer receives an ID whose type is PeerID
.
To implement a protocol, you start by creating a subclass of WebSocketServer
.
And you will have to implement four methods:
override void onOpen(PeerID id, string path)
which is executed every time a client connects to the websocket server. Theid
argument is the generated ID of the newly connected client, thepath
argument is the path the client connects to.override void onClose(PeerID id)
which is executed everytime a client disconnects.override void onTextMessage(PeerID id, string msg)
which is executed every time a TEXT message from a clientid
is received.override void onBinaryMessage(PeerID id, ubyte[] msg)
which is executed every time a BINARY message from a clientid
is received.
To run the server you need to execute the run(ushort port, size_t maxConnections)()
method on the
server instance. The port
template argument is the port the server needs to run, and the
maxConnections
template argument is the maximum number of allowed connections. When the maximum
number of connections is reached every new connection will be denied.
To send a message to a peer whose id is id
, you can use sendText(PeerID id, string msg)
or the
sendBinary(PeerID id, ubyte[] msg)
methods.
Examples
Some examples can be found in test_server.d
which are recreated here.
Echo server
class EchoWebsocketServer : WebSocketServer {
override void onOpen(PeerID s, string path) {}
override void onClose(PeerID s) {}
override void onBinaryMessage(PeerID id, ubyte[] msg) {
sendBinary(id, msg);
}
override void onTextMessage(PeerID id, string msg) {
sendText(id, msg);
}
}
To run echo
version:
$ cd examples
$ dub run -cecho
Broadcasting server based on the connected path
Clients can subscribe to the channel xyz
by connecting to ws://example.com/xyz
. Clients connected
to another channel (eg. abc
) will not receive messages from other channels (eg. xyz
).
class BroadcastServer : WebSocketServer {
private string[PeerID] peers;
override void onOpen(PeerID s, string path) {
peers[s] = path;
}
override void onClose(PeerID s) {
peers.remove(s);
}
override void onTextMessage(PeerID src, string msg) {
send!(sendText, typeof(msg))(src, msg);
}
override void onBinaryMessage(PeerID src, ubyte[] msg) {
send!(sendBinary, typeof(msg))(src, msg);
}
private void send(alias sender, T)(PeerID src, T msg) {
string srcPath = peers[src];
foreach (id, path; peers)
if (id != src && path == srcPath)
sender(id, msg);
}
}
To run broadcast
version:
$ cd examples
$ dub run -cbroadcat
Running the server with TLS
The server natively does not support TLS. However if you use nginx you can create a proxy and use nginx for TLS. Here's an example of an nginx configuration.
upstream websocketservers {
server localhost:10301; # 10301 being the port websocket-d-server runs on
}
server {
server_name example.com;
# ...
location /<path> {
proxy_pass http://websocketservers;
}
listen 443 ssl;
# ...
}
Then a client can connect via wss://example.com/
- Registered by o3o
- 0.1.0 released 3 years ago
- o3o/websocketd
- MIT
- Authors:
- Dependencies:
- none
- Versions:
-
0.1.0 2021-Sep-22 ~main 2021-Sep-22 - Download Stats:
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- Short URL:
- websocketd.dub.pm