wsf ~master
WereShift Format
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
WereShift Format
A D binary serialization format made for the game "Wereshift". It can be used elsewhere as a small binary format.
Parsing file
Tag data = Tag.parseFile("file.wsf");
writeln(data["foo"]);
writeln(data.seq[0]);
Building file
Tag myData = Tag.emptyCompound();
myData["foo"] = "bar";
myData.seq ~= new Tag("baz");
// Note: this will overwrite the contents of the file
myData.buildFile("file.wsf");
Serialize struct
struct MyData {
int x;
string y;
}
// Works for: Structs, classes and pointers to structs
Tag tag = serializeWSF(MyData(42, "Meaning of Life"));
writeln(tag.toString());
Deserialize
struct MyData {
int x;
string y;
}
// Works for: Structs, classes and pointers to structs
MyData data = deserializeWSF!MyData(Tag.parseFile("importantData.wsf"));
ignore & optional
The ignore
UDA will cause the serializer and deserializer to ignore a field.
The optional
UDA will cause the deserializer to skip a field if no data was found for it.
Notes
TODO
- Memory based streams
- C interface(?)
- Registered by Clipsey
- ~master released 5 years ago
- CospecGames/wsf
- BSL-1.0
- Copyright © 2019, Luna Nielsen
- Authors:
- Dependencies:
- taggedalgebraic
- Versions:
-
1.0.0 2019-Oct-30 ~master 2019-Nov-15 - Download Stats:
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- Score:
- 0.7
- Short URL:
- wsf.dub.pm