cpublit 0.6.1
Drawing and image composing library.
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
CPUblit
Drawing and image composing library.
Description
- Uses SSE2 or NEON where its possible for high performance.
- Can work without garbage collection.
- Contains various functions for drawing, e.g. flood fill, bezier curves.
- Contains various compositing functions, e.g. alpha-blending, add, multiply.
Use
Add this library to your project's dependency via dub or your chosen IDE.
Currently most functions are very low-level, so experience with pointers is recommended. This is to make vector optimizations easier, and pointers will be hidden in higher-level functions.
Composing function operator legends
- src: The image that we want to compose onto the destination.
- dest: The image we want to compose onto.
- dest0: If present, the result of the image composition will be copied there.
- length: The amount of pixels to be composed.
- mask: If not present, mask will be taken from src's alpha channel or value. It controls how the composing is done, e.g. transparency, amount, etc.
- color/value: Sets a fix amount for a given composition.
Composing function code example
Many composing functions are semi-interchangeable with virtual function calls.
alias cmpFunc = void function(uint*, uint* size_t) @nogc pure nothrow;
cmpFunc f = &alphaBlend;
NOTE: there's currently an issue with how D handles templates with overloads, so it might not really work.
The recommended solution for composing two images with different sizes is a per-line approach:
for (int i ; i < lineNum ; i++) {
alphaBlend(src + i * srcPitch, dest + i * destPitch, lineLength);
}
General guidelines
- Memory allocation will cause performance drop. To avoid it, use pre-allocated destinations. This is also the reason why the functions don't return either an array of result, or a pointer to it.
- As of now, GC allocation have very minimal or no performance impact compared to using manual C-style ones. However
GC allocation have the advantage of better memory safety. However it's recommended to use
@nogc
labels on functions where GC allocation is not needed. - Use of LDC2 is recommended over DMD due to it's better performance.
To do list
- Make a GPGPU based variant called GPUblit with either D-Compute, CUDA, and/or OpenCL.
- Add functions for RLE compression and decompression.
- Add higher-level functions and types.
- Add ability of running it in betterC mode with limitations.
- More testing.
Known issues
- LDC2 on ARM might not automatically create all the vector instructions on lower optimization levels. If you're experiencing performance issues, then try to build a release version.
- Bezier curves: I couldn't find a function yet that could help with drawing the curves pixel-by-pixel, so currently it draws them in segments. With enough segment number, the curve will be indistinguishable from the per-pixel approach. Also thanks to floating-point conversion inaccurencies, the output might look different on some CPUs, especially on the x86 platform.
- Registered by László Szerémi
- 0.6.1 released a year ago
- ZILtoid1991/cpublit
- Boost
- Copyright © 2018, Laszlo Szeremi
- Authors:
- Dependencies:
- intel-intrinsics, bitleveld
- Versions:
-
0.6.1 2023-Jan-16 0.6.0 2022-Jun-12 0.5.1 2022-May-15 0.5.0 2021-Nov-05 0.5.0-alpha 2021-Nov-01 - Download Stats:
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- Score:
- 1.3
- Short URL:
- cpublit.dub.pm