dfl 0.10.7

D Forms Library, or DFL, is a Win32 windowing library for the D language.


To use this package, run the following command in your project's root directory:

Manual usage
Put the following dependency into your project's dependences section:

DFL

This unofficial project is a migration of D Forms Library (DFL) that is managed on SVN. DFL is a Win32 windowing library for the D language.

import dfl;

void main()
{
	Form form = new Form;
	form.text = "Welcome to DFL";
	form.size = Size(300, 300);

	Button button = new Button;
	button.text = "OK";
	button.location = Point(20, 20);
	button.size = Size(100, 50);
	button.click ~= (Control c, EventArgs e) => msgBox("OK button is clicked.");
	button.parent = form;

	Application.run(form);
}

screen shot

Recent major features

  • Windows OMF support has been removed (for DMD v2.109.0).
  • Registered DFL to DUB.
  • Supported multiple screens.
  • Module "dfl.chart" is now comming.
    • TableRenderer (with example)
    • LineGraphRenderer (with example)
    • TimeChartRenderer (with example)
  • Module "dfl.printing" is now comming.
    • PrintDialog
    • PrintSetupDialog
    • PrintPreviewDialog
  • Remove dflexe.
  • Remove GTK-based DFL.
  • Remove some bundled libraries such as user32_dfl.lib etc... (From now on, use dmd-bundled libraries such as the MinGW platform library and so on.)

Screen shots

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Usage

First, you make new DUB project:

> cd examples\new_project
> dub init

Add DFL to local DUB registry:

> dub add dfl
> dub list
Packages present in the system and known to dub:
  dfl 0.10.0: c:\your\path\dfl\0.10.0\dfl\
  silly 1.2.0-dev.2: c:\your\path\silly\1.2.0-dev.2\silly\
  undead 1.1.8: c:\your\path\undead\1.1.8\undead\

Build and run your GUI applications with DUB as below:

> dub build -a=x86_64
> dub run

IMPORTANT: DUB is building dfl_dub.lib that is not containing undead.lib and WINSDK libraries.

APPENDIX: Build and Install dfl.lib and dfl_debug.lib

1. Set environment variables

Fix the paths below:

set dmd_path=c:\d\dmd2\windows
set dmc_path=c:\dmc\dm

2. Install the undeaD library

DFL is required the undeaD library (undead.lib). Download a ZIP file from https://github.com/dlang/undead. Extract undeaD-master.zip and run the below with either option -a=x86_mscoff or -a=x86_64:

> cd undeaD-master
> dub build -a=x86_64
    Starting Performing "debug" build using C:\D\dmd2\windows\bin\dmd.exe for x86_64.
  Up-to-date undead ~master: target for configuration [library] is up to date.
> dir bin /b
undead.lib

Copy the undead.lib to your/lib/dir.

3. Make dfl.lib and dfl_debug.lib

Run makelib.bat (MSVC required):

> cd dfl/win32/dfl
> makelib.bat           # 32-bit mscoff

or (MSVC required)

> makelib.bat 32mscoff  # ditto

or (MSVC required)

> makelib.bat 64        # 64-bit mscoff

Also copy dfl.lib and dfl_debug.lib in dfl/source to your/lib/dir.

IMPORTANT: Both library files are containing the undead.lib and WINSDK libraries such as user32.lib, gdi32.lib and so on.

In order to make and move *.lib to paths below:

  • go.bat (MSVC required) : Make and move *.lib to %dmd_path%\lib32mscoff
  • go.bat 32mscoff (MSVC required) : ditto
  • go64.bat (MSVC required) : Make and move *.lib to %dmd_path%\lib64

License

DFL is under the boost and/or zlib/libpng license.

However, trackbar.d is covered by the MIT license.

Authors:
  • various
Dependencies:
none
Versions:
0.10.7 2024-Aug-31
0.10.6 2024-Jul-15
0.10.5 2024-Jun-29
0.10.4 2024-Jun-23
0.10.3 2024-Jun-16
Show all 9 versions
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