Cross platform GUI for D. Layouts, styles, themes, unicode, i18n, OpenGL, widgets. Android support.
To use this package, run the following command in your project's root directory:
Put the following dependency into your project's dependences section:
This package provides sub packages which can be used individually:
dlangui:helloworld - dlangui library example Hello World
dlangui:example1 - dlangui library example 1
dlangui:dmledit - dlangui library example DML Editor
dlangui:d3d - dlangui library example 3D Application
dlangui:dminer - dlangui library example DMiner
dlangui:tetris - dlangui library example: Tetris game
dlangui:ircclient - dlangui library example IRC Client
dlangui:spreadsheet - dlangui library example DML Editor
dlangui:dragon - dlangui library example Dragon Curve
Cross platform GUI for D. Widgets, layouts, styles, themes, unicode, i18n, OpenGL based acceleration.
GitHub page: https://github.com/buggins/dlangui
Project site: http://buggins.github.io/dlangui
API Documentation: http://buggins.github.io/dlangui/ddox
Getting Started Tutorial: https://github.com/buggins/dlangui/wiki/Getting-Started
- Crossplatform (Win32, OSX, Linux and Android are supported in current version)
- Mostly inspired by Android UI API (layouts, styles, two phase layout, ...)
- Supports highly customizable UI themes and styles
- Supports internationalization
- Hardware acceleration using OpenGL (when built with version USE_OPENGL)
- Fallback to pure Win32 API / SDL / X11 when OpenGL is not available (e.g. opengl dynamic library cannot be loaded)
- Actually it's a port (with major refactoring) of GUI library for cross platform OpenGL based implementation of Cool Reader app project from C++.
- Non thread safe - all UI operations should be preformed in single thread
- Simple 3d engine - allows to embed 3D scenes within GUI
D compiler versions supported
Needs DMD frontend 2.100.2 or newer to build
List of widgets, layouts and other is available in the Wiki
Resources like fonts and images use reference counting. For proper resource freeing, always destroy widgets implicitly.
- FontManager: provides access to fonts
- Images: .png or .jpg images; if filename ends with .9.png, it's autodetected as nine-patch image (see Android drawables description)
- StateDrawables: .xml file can describe list of other drawables to choose based on widget's State (.xml files from android themes can be used directly)
- imageCache allows to cache unpacked images
- drawableCache provides access by resource id (string, usually filename w/o extension) to drawables located in specified list of resource directories.
Styles and Themes
Styles and themes are a bit similar to ones in Android API.
- Theme is a container for styles. Can be load from XML theme resource file.
- Styles are accessible in theme by string ID.
- Styles can be nested to form hierarchy - when some attribute is missing in style, value from base style will be used.
- State substyles are supported: allow to change widget appearance dynamically based on its state.
- Widgets use style attributes directly from assigned style. When some attribute is being changed in widget, it creates its own copy of base style, which allows to modify some of attributes, while getting base style attributes if they are not changed in widget. This trick can minimize memory usage for widget attributes when standard values are used.
- Current default theme is similar to one in MS Visual Studio 2013
- Resources can be either embedded into executable or loaded from external resource directory in runtime
If build of your app is failed due to dlangui or its dependencies, probably you have not upgraded dependencies.
dub upgrade --force-remove dub build --force
As well, sometimes removing of dub.json.selections can help.
- Under windows, uses SDL2 or Win32 API as backend.
- Optionally, may use OpenGL acceleration
- Uses Win32 API for font rendering.
- Optinally can use FreeType for font rendering.
- Executable size for release Win32 API based build is 830K.
Build and run demo app using DUB:
git clone --recursive https://github.com/buggins/dlangui.git cd dlangui/examples/example1 dub run --build=release
To avoid showing console window add win_app.def file to your package source directory and add line to your dub.json.
Linux builds (DUB)
- Uses SDL2 as a backend.
- Uses FreeType for font rendering.
- Uses FontConfig to get list of available fonts.
- OpenGL can be optionally used for better drawing performance.
libsdl2, libfreetype, libfontconfig
E.g. in Ubuntu, you can use following command to enable SDL2 backend builds:
sudo apt-get install libsdl2-dev
In runtime, .so for following libraries are being loaded (binary packages required):
freetype, opengl, fontconfig
Build and run on Linux using DUB:
cd examples/example1 dub run dlangui:example1
MacOS builds (DUB)
DlangUI theoretically supports MacOS, but I have no way of testing if it actually work. The support is not guaranteed.
- Other platforms support may be added easy
Third party components used
binbc-opengl- for OpenGL support
bindbc-freetype+ FreeType library support under linux and optionally under Windows.
bindbc-sdl+ SDL2 for cross platform support
- X11 binding when SDL2 is not used
arsd-officialFor image reading and XML parsing
Please refer to the Wiki for a hello world example.
It is a project to build D language IDE using DlangUI library.
But it already can open DUB based projects, edit, build and run them.
Simple syntax highlight.
DCD integration: go to definition and autocompletion for D source code.
Project page: https://github.com/buggins/dlangide
How to build and run using DUB:
git clone https://github.com/buggins/dlangide.git cd dlangide dub run
- Registered by Grim Maple
- 0.10.4 released 4 months ago
- Sub packages:
- dlangui:helloworld, dlangui:example1, dlangui:dmledit, dlangui:d3d, dlangui:dminer, dlangui:tetris, dlangui:ircclient, dlangui:spreadsheet, dlangui:dragon
- inilike, icontheme, arsd-official:image_files, arsd-official:dom
0.10.4 2023-May-19 0.10.3 2023-May-18 0.10.2 2022-Dec-17 0.10.1 2022-Dec-05 0.10.0 2022-Nov-08
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