unecht ~imgbot
Game Engine Framework for the D programming language.
To use this package, run the following command in your project's root directory:
Manual usage
Put the following dependency into your project's dependences section:
unecht
Game Engine Framework written in #dlang
features
- editor mode to inspect scene at runtime
- component based design (think unity3d)
- integrated physics engine (ODE)
dependecies
- opengl 3.3 (core profile) compatible graphics/drivers
- glfw library (link)
- ODE physics library (link)
- freeimage library (link)
- frame profiling: despiker binary right besides engine binary (guide)
- cimgui library (link)
- steamworks library (link) (optionally enabled using
EnableSteam
version) - openassimp library (link) (just in a sample for now)
- fmod library (link) (just in a sample for now)
- enet library (link) (just in a sample for now)
- SDLang as a serialization format (https://sdlang.org/)
- Registered by Extrawurst
- ~imgbot released 3 years ago
- Extrawurst/unecht
- MIT
- Copyright © 2017, Stephan Dilly
- Authors:
- Dependencies:
- gl3n, derelict-steamworks, derelict-ode, derelict-imgui, derelict-gl3, sdlang-d, derelict-glfw3, derelict-util, tharsis-prof, derelict-fi
- Versions:
-
0.1.0 2015-Apr-15 ~master 2017-Jun-11 ~imgbot 2021-May-28 ~feature/subpackage 2015-Jun-22 - Download Stats:
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- Score:
- 0.9
- Short URL:
- unecht.dub.pm