voxelman 0.9.0

Voxel engine

To use this package, run the following command in your project's root directory:

Manual usage
Put the following dependency into your project's dependences section:

Voxelman Build Status

Plugin-based engine written in D language.

Voxelman plugin pack includes plugins for a voxel-based game(s).

Launcher will allow for any plugin combination, while master-server will host all plugins and online server list.

Screenshots and videos


Imgur album

See releases for binaries.

See youtube channel for videos.


Join Discord servers:

Installing game


Any D compiler with frontend version of 2.075 and newer.


  • OpenGL 3.1 support
  • Multicore CPUs are utilized
  • Memory consumption <table> <thead> <tr> <th rowspan="2">Map name</th> <th colspan="2">10 (21^3) chunks</th> <th colspan="2">20 (41^3) chunks</th> <th colspan="2">30 (61^3) chunks</th> </tr> <tr> <th>RAM</th> <th>VRAM</th> <th>RAM</th> <th>VRAM</th> <th>RAM</th> <th>VRAM</th> </tr> </thead> <tr> <td>Default heightmap terrain</td> <td>300MB</td><td>150MB</td> <td>800MB</td><td>200MB</td> <td>1.8GB</td><td>400MB</td> </tr> <tr> <td>Default flat terrain</td> <td>80MB</td><td>18MB</td> <td>160MB</td><td>80MB</td> <td>400MB</td><td>170MB</td> </tr> <tr> <td>King's landing</td> <td>200MB</td><td>180MB</td> <td>500MB</td><td>550MB</td> <td>600MB</td><td>700MB</td> </tr> </table>

Starting game from launcher

Single player

  • Start launcher
  • Press New in worlds tab to create new world
  • Select new world and press Start


  • To start a server select world and press Server button
  • Connect to your server in Connect tab of Play menu
  • Select local server and press Connect at the bottom
  • To stop the server, go to the Code menu and hit Stop button of your server instance

Starting game from command line

  • Executable must be started from builds/default folder
  • voxelman --app=[client|server|combined] --world_name="new world" --name="Player"
  • You can override any config option with a switch of a form: --option=value
  • Array config options are passed using comma between items. Like --resolution=1280,800

Server commands

  • Can be inputted from server console inside launcher Debug menu, or from client's in-game console
  • tp <x> [<y>] <z> | tp <player name> - teleports to position or other player's location
  • tp u|d|l|r|f|b <num_blocks> - teleports player in choosen direction
  • spawn teleports to starting world position
  • spawn set sets world spawn
  • dim_spawn teleports to dimension spawn pos
  • dim_spawn set sets dimension spawn pos

Controls (Can be changed in config/client.sdl)

  • Q to lock mouse
  • WASD, LCtrl, Space to move. LShift to boost
  • Right and Left to switch tools
  • R to rotate blocks
  • RMB to place
  • LMB to remove
  • MMB to pick block
  • ~ open console
  • [ and ] to change view distance
  • Keypad - and + to change movement speed
  • U disable position update
  • F flying mode
  • N noclip
  • KP+, KP- change movement speed
  • F2 chunk grid
  • F5 update all meshes
  • C toggle frustum culling
  • Y toggle wireframe mode

Building from sources

Installing compilers

sudo wget http://master.dl.sourceforge.net/project/d-apt/files/d-apt.list -O /etc/apt/sources.list.d/d-apt.list
sudo apt-get update && sudo apt-get -y --allow-unauthenticated install --reinstall d-apt-keyring && sudo apt-get update
sudo apt-get install build-essential dmd-bin dub
  • Compilers https://dlang.org/download.html
  • Visual studio https://visualstudio.microsoft.com/

Installing dependencies

sudo apt-get install liblmdb-dev liblz4-dev libglfw3-dev libenet-dev

Download compiled static libs from here

Unpack lib folder inside voxelman folder.


git clone --depth=50 https://github.com/MrSmith33/voxelman voxelman
cd voxelman
git submodule update --init --recursive
dub build

With sources and dependencies you can now also compile & run via launcher.


cd builds/default
voxelman --app=combined
  • Andrey Penechko
Sub packages:
voxelman:engine, voxelman:plugins
voxelman:engine, voxelman:plugins
0.9.0 2022-May-10
0.8.0 2017-Feb-03
0.8.0-dev.1 2016-Aug-25
0.7.0 2016-Aug-22
0.6.1 2016-Jan-09
Show all 14 versions
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